Ramsey Reiner

The loveable cad. Cheaters always prosper!

Description:

fig_cad2.jpg

(Figure if used for a live game.)

About

Dark of gaze as well as hair, there is something about this woman’s smirk that sets you on edge. There seems to be too little humor in it, or possibly too much violence. It’s almost as if she’s challenging the world and trying to instigate it into picking a fight with her. Her blade is far too worn to dismiss; her beauty far too dangerous to consider. The mercenary only seems concerned with the price of her contract and the details of her immediate surroundings… expecting attack at any time, and planning the best way to get the edge in every passing moment.

A wandering mercenary eager to prove her worth and earn a bit of coin for it, Ramsey lives her life by a simple code: “cheaters always prosper.” It never ceases to amaze her that so many warriors are so insistent on chivalry or ethics… aren’t fights meant to be won? Their naivete serves her well and she has little respect for those with honor. She has great respect and admiration for other dirty fighters, however, even if she’s on the receiving end of such tactics. A scoundrel with a heart of gold, it’s easy for her to switch to chaotic good over the course of a campaign (well… okay okay, let’s not get crazy here).

Her previous campaign was great but all too short. She relied heavily on the Cad fighter skin, but took partial levels in the Sword Lord prestige due to that iteration’s backstory. While that made her an excellent fencer, it unfortunately prevented her from actually cheating that often! (It’s also hard to convince your party you should do a dirty trick, when you do so much damage by simply attacking.) I would love to play her again, and if so I believe that I’d keep her a pure Cad, and mostly get those feats to aid in unexpected tactics. Another route would be to homebrew an Inquisitor that is allowed to use the betryal teamwork feats on unwitting friends and foes (with the expectation that she’d never put undue stress on the party). She might also be interesting in Pathfinder’s new spacefaring supplement, though that truly would turn her into Han Solo or Malcom Reynolds.


Main

Race
Classes
Alignment
Human
Fighter (Cad)
Chaotic Neutral
Abilty Score Modifier
Strength
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Dexterity
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Constitution
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Intelligence
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Wisdom
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Charisma
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  • Her scores can vary quite a bit based on interpretation, but she’s always smart and charming regardless of her physical qualities. Sometimes she cheats because she’s not as capable as other combatants, but other times she simply enjoys it. Her wisdom can also swing wildly to one extreme or the other depending on her level of street-smarts.
Skills
Bluff, Escape Artist, Perception, Sense Motive, Sleight of Hand. (Often has Acrobatics and Stealth.)

Race and Class Features

Heart of the Streets
Humans from bustling cities are skilled with crowds. They gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. In Ramsey’s case, this shows that she doesn’t mind using bystanders as human shields.


Feats

Catch Off-Guard (Combat)
You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.

Throw Anything (Combat)
You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Improved Dirty Trick (Combat)
You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you.

Improved Steal (Combat)
You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a foe. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries to steal an item from you.


Background Traits

Combat: Improvised Defense
Whenever you wield an improvised weapon, you gain a +1 shield bonus to AC. If you use the improvised weapon to attack, you lose this shield bonus until the beginning of your next turn.

Equipment: Power of Suggestion
You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely. The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.

Social: Unabashed Gall
Whenever you commit an unexpected and outrageously unlawful act (such as knowingly destroying or stealing something) that would elicit a hostile response from another creature, you may attempt a Bluff check opposed by the opponent’s Sense Motive check. If you’re successful, you and any allies who were willfully expecting your unlawful deed may act in a surprise round. For each ally willfully expecting your unlawful deed, you take a cumulative –2 penalty on your Bluff check. If your Bluff check fails, there is no surprise round. Regardless of whether your Bluff check succeeds, you and any allies willfully taking advantage of your unlawful deed treat your initiative checks for the duration of combat as though you had each rolled a 1.

Drawback: Hedonistic
Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

Trait: Seize the Die (New)
Whenever Ramsey receives a re-roll and the source isn’t a clearly magical one, she’s often assumed to have cheated victory from the jaws of defeat (sometimes playfully in a meta sense, depending on how much the players have had to drink that night).

Bio:

Ramsey Reiner

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