Kelgri Caskcreak

Dwarven brewer hoping to expand her tavern.



(Figures if used for a live game.)


The intention behind this woman is that she’s a guild artisan brewer who crafts drinks with potion-like effects. Ultimately I’m not sure if that’s something 5e can handle without houseruling; even if she could as some sort of caster, that somehow feels an ill fit for a proud dwarf, and it wouldn’t prevent her from casting such spells without it having to be in drink form. Ultimately she might have to say in Pathfinder land.

She owns a small tavern called Cask Creeks (taken after the original patrons kept referring to it as “Caskcreak’s”). A local legend tells of how during one barroom brawl – between patrons that couldn’t handle their dwarven ale – Kelgri pulled the tavern’s sign down to use as a shield. While those in the neighborhood see it as a playful crest of sorts, the entrepreneur has larger ambitions: she now sees using a similar a shield as a way to constantly promote her tavern. Any character focused on drinks can easily dip into the humor side, and while that’s not the intention, if that’s where she found a home she’d likely pay adventurers to advertise her tavern on their own shields and equipment.


Bard 4
Guild Artisan
Neutral Good
Abilty Score Modifier
Insight, Deception, Medicine, Persuasion, Sleight of Hand. Brewing and Cooking tools.


Liquid Courage
Use a bonus action on your turn to hand a drink to someone; they may down it immediately if they like, but if they don’t there’s a real danger of it sloshing out of the tankard. Once they’ve tasted the brew they receive a d6 to use any time within the next 10 minutes. This die can be added to any of the following rolls: ability check, attack roll, damage roll, saving throw, or as an additon to their AC for a single attack. A subject may only receive the benefits of one drink at a time, and Kelgri can only pour ? such drinks per each long rest. Unlike Bardic Inspiration’s normal range of 60, Kelgri needs to be adjacent to hand them a drink.

Whenever your party short rests, you may play hostess by pouring drinks and serving food. Any friendly creatures in the area that spend HD to heal gain an additional 1d6 hp.

Bartender’s Ear
Proficiency bonuses for Insight and Persuasion are doubled.

The Place Won’t Run Itself
On any skill check that she’s not proficient in, Kelgri still adds half her bonus (rounded down).


(Note: while an official feat from Unearthed Arcana, it is currently being playtested. The final version, if it makes the cut, might be different than this.) You have mastered a variety of special recipes, allowing you to prepare exotic things with useful effects. Double your proficiency with cook’s utensils. As an action, you can inspect any drink or plate of food within 5 feet and determine if it’s been poisoned. During each long rest, you can serve something that helps you and your allies recover from the rigors of adventuring; this serves up to six people and each participant gains two additional hit dice when the long rest ends. They also each receive advantage on saving throws versus disease for 24 hours.


Because her bard magic comes almost entirely from the drinks she serves, they basically have to go to a willing participant. To this end she focuses on buffs, particularly those that last awhile as opposed to those with a short duration.

Spell Effect
Calm Emotions Offer a free round to the crowd to ease tense situations
Charm Person Let me buy you a drink, friend
Cure Wounds Some hair of the dog that bit you
Friends Offer an unwitting bloke some of the batch that’s gone bad
Heroism …in a bottle? Why, that’s the best kind!
Longstrider A hearty brew to fortify adventurous sorts
Mending Just the thing to fix all those destroyed barstools
Zone of Truth Lowered inhibitions and loose lips when the wine flows freely


Guild Membership (Artisan, Brewer)
An established member of the guild, with the benefits it provides. I have to pay dues, but the Guild has tremendous political power if I can play my cards right.

Personality Trait: Dedicated
I believe that anything worth doing is worth doing right. I can’t help it, I’m a perfectionist… and a dwarf!

Personality Trait: Reputation
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.

Ideal: Aspiration
I work hard to be the best there is at my craft.

Bond: Cask Creeks
My bar is the most important place in the world to me. I built a lot of it by hand, and I’ve most definitely built every loyal patron by hand.

Flaw: Rivalry
I’m horribly jealous of anyone who can outshine my work. I work hard to make the best brews each year, but someone always wants to try and take the throne.


Kelgri Caskcreak

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